OUR TEAM

Basile Fill
Founder, concept designer and ideologist of the studio. He has been working on international projects as a producer, composer and sound designer since 2002
"The success of any project is professionals in their field behind the curtain. Music and sound producers, composers, sound and synth designers, arrangers. And along with creativity, an important criteria for us is the exact fulfillment of deadlines, high quality and dedication to the mission of the studio: Do best. Reach new heights".
Basile Fill
Founder, concept designer and ideologist of the studio. He has been working on international projects as a producer, composer and sound designer since 2002
"The success of any project is professionals in their field behind the curtain. Music and sound producers, composers, sound and synth designers, arrangers. And along with creativity, an important criteria for us is the exact fulfillment of deadlines, high quality and dedication to the mission of the studio: Do best. Reach new heights".
Alex Dmitriev
Leading interactive audio designer
Certified Wwise instructor. Master of interactive audio implementation. He has 18 years of work experience and more than 60 game projects, including NexMachina, Angry Birds Halloween Edition and Resogun, received "Best Sound on PS4 Console" award at IGN.
Final Sketch
Master of synthesis and breakbeats
Creating synthetic sound design and music textures. Writes deep rhythmic parts and atmospheres in a few minutes.
Val Kallaur
Composer, Arranger
Always here when an orchestra is needed, from the epic trailer to the inspiring classical melodic passages.
Nick Casey
Production sound recordist and composer
Can record everything and everywhere: on the film set, in the air and under the water. From the roar of the helicopter engine to the mosquito squeak. Always up to date with new recording tools and their applications.
Gleb Rogozinski
Doctor of audio science
Actually, Sc.D. and Ph.D. Puts mathematical formulas into beautiful algorithms that are embodied in plugins that we use for your bold projects. Neuroscience!
Paul Rybak
Game audio designer
Engaged in the implementation of sounds in Wwise and FMOD. He is always calm, inconspicuous and precise like a boa constrictor. He loves computer and board games.
Elen Ste
Account Manager
An inspirational person who is able to charge a team for a feat, present an idea at a briefing with a client and help the company collect the best puzzle of our team members for any project demand.
Vlada Bayaz
Project Manager
Organizes all processes and sensitively ensures that projects are done on time and efficiently, and the client is satisfied. She’s great at it.
Maria Iffing
Producer
No one knows the work of the studio behind the scenes better than Mary. Organize any process? Easy!
Nick Khotulev
Sound Designer, Sound Supervisor
Can find a sound language and acoustic metaphors to create your best story: from a game or promotional video to a motion-design energetic outburst.
Sena Svezhinski
Account manager
Accuracy, politeness and clarity in finding solutions to problems of any complexity. Carefully takes into account all comments from clients and the studio supervisor and gathers an thrilling cocktail of ideas into one project.
Sena Dunn
Partnership Manager
The soul of the team. Finds the key to the heart of any journalist, editor or event manager. The mood can’t be sad when she appears. So working 24/7 turns into a pleasure.
Alex Dmitriev
Leading interactive audio designer
Certified Wwise instructor. Master of interactive audio implementation. He has 18 years of work experience and more than 60 game projects, including NexMachina, Angry Birds Halloween Edition and Resogun, received "Best Sound on PS4 Console" award at IGN.
Final Sketch
Master of synthesis and breakbeats
Creating synthetic sound design and music textures. Writes deep rhythmic parts and atmospheres in a few minutes.
Val Kallaur
Composer, Arranger
Always here when an orchestra is needed, from the epic trailer to the classical melodic passages.
Nick Casey
Production sound recordist and composer
Can record everything and everywhere: on the film set, in the air and under the water. From the roar of the helicopter engine to the mosquito squeak. Always up to date with new recording tools and their applications.
Gleb Rogozinski
Doctor of audio science
Actually, Sc.D. and Ph.D. Puts mathematical formulas into beautiful algorithms that are embodied in plugins that we use for your bold projects. Neuroscience!
Paul Rybak
Game audio designer
Engaged in the implementation of sounds in Wwise and FMOD. He is always calm, inconspicuous and precise like a boa constrictor. He loves computer and board games.
Alena Ste
Account Manager
An inspirational person who is able to charge a team for a feat, present an idea at a briefing with a client and help the company collect the best puzzle of our team members for any project demand.
Vlada Bayaz
Project Manager
Organizes all processes and sensitively ensures that projects are done on time and efficiently, and the client is satisfied. She’s great at it.
Mary Iffing
Producer
No one knows the work of the studio behind the scenes better than Mary. Organize any process? Easy!
Nikita Khotulev
Sound Designer, Sound Supervisor
Can find a sound language and acoustic metaphors to create your best story: from a game or promotional video to a motion-design energetic outburst.
Olesya Svezhinski
Account manager
Accuracy, politeness and clarity in finding solutions to problems of any complexity. Carefully takes into account all comments from clients and the studio supervisor and gathers an thrilling cocktail of ideas into one project.
Sena Dunn
Relationship Manager
The soul of the team. Finds the key to the heart of any journalist, editor or event manager. The mood can’t be sad when she appears. So working 24/7 turns into a pleasure.